The book that drew my attention most was the original AD&D Players Handbook (pictured left). This was in 1982 or '83, so I'm guessing it was the 8th and final printing with that cover. It reminded me of the fantasy novels my father kept boxed in his room, well out of sight. I never really learned the original AD&D system; I only played it a few times, and then, when I was very young. But it left an indelible mark.
I would go on to buy all of the D&D boxed sets: Expert, Companion, Master, and Immortal (although I don't think we ever legitimately advanced beyond Companion). From there, I moved on to 2nd Edition AD&D, and continued all the way to 3.5e (and, yes, even 4e). Interspersed were stints with just about every major RPG across the different milieus, along with numerous indies (ever heard of Halmabreah or SLA Industries?).
All of this is to relate two things: that role-playing has been a major part of my life, and that I missed playing the original D&D versions (the LBBs and supplements, Holmes Basic, and Moldvay/Cook Basic/Expert) when they were contemporary by just a few years. For the last year, I've been following the various 'blogs and discussions about old school D&D. Initially, I wondered what the fuss was about. But as time passed, I found myself nodding in agreement more often than not, and remembering how much more I enjoyed running the "red box" than 3.5e (and 4e). While I doubt that any version of D&D will ever take the top RPG spot in my mind or heart, I thought it would be fun to run an OD&D game, if for no other reason than to to see if what I was thinking was merely nostalgia or if there was something substantive to all the talk. Just as I was about to buy all of the OD&D PDFs, WoTC took their marbles and ran home (shame on them).
These last two weeks we've had a college-bound friend staying with us, and she noticed Bruce Cordell's latest 4e adventure on my kitchen counter (a most generous gift from his wife, who is a petsitter and recently took care of our Chessie). Our friend had never played D&D; she'd never been allowed to. She asked me to run a game. I wanted to say yes, but I had no desire to run 4e, or even 3.5e, and she wanted D&D specifically. I'd recently read some things about Swords & Wizardry (I think on Jeff Rient's 'blog), so I downloaded the free core rules and ran our friend and my wife on a simple (but very old school) dungeon crawl.
Man, was it fun.
Yesterday, we transferred the characters to Labyrinth Lord and set up our second session. I wanted to compare the two systems in action. For the most part, I think I like the Moldvay/Cook D&D via Labyrinth Lord better than the white box D&D (plus supplements) via Swords & Wizardry. Except for the Thief class, that is. It's just got to go.
Which brings me to the point of this 'blog post. I created this 'blog to record my experiences, house rules (such as the OD&D skill adjudication framework I'm using), and campaign notes (I mostly run sandbox-style campaigns, and I thought it'd be nice to share the sand with others). I hope someone finds this 'blog, and finds it useful.
Good gaming.
