During my lunch break today, I did some work on the Halfling class design. I want to share a nugget, one of the 1st-level Halfling class abilities:
Lucky die
A halfling's player may add an additional "lucky" die of a different color to their dice pool. Once per adventure, after rolling and seeing the results, the player may replace a normal die from the pool with the the lucky die. Once the lucky die is so used, it may not be included in the dice pool until the next adventure.
Halflings will get an additional lucky die at levels 4 and 8, for a total of three. I'm not sure if this approach to luck is unique (I've seen similar systems, but not quite the same), but I sure do like it. And it hints at
my earlier statement about having an "interesting dice pool system" around the 2D6 dice pool.
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