D6-Based Weapon Damage
A House Rule for B/X D&D and Labyrinth Lord
All weapons fall into one of three weapon classes: small (S), medium (M), and large (L). Weapon damage is determined by weapon class, as follows:
Class | Damage
-------------
S | D6-1 [1]
M | D6
L | D6+1 [2]
[1] the minimum damage for a small weapon is 1
[2] unless otherwise noted, large weapons require two hands to wield
The weapons from B/X D&D and Labyrinth Lord are classified as follows:
Weapon | Class
--------------------------
axe, battle | L
axe, hand | M
club | M
crossbow, heavy | L
crossbow, light | M
dagger | S
dart | S
flail | M
flail, heavy | L
hammer, light | M
hammer, war | L
javelin | M
lance | L
longbow | L
mace | M
morning star | L
pick, heavy | L
pick, light | M
pole arm | L
quarterstaff | L
scimitar | M
short bow [3] | M
sling | M
spear | L
sword, long | M
sword, bastard [4] | M or L
sword, short | S
sword, two-handed | L
trident | L
[3] a short bow requires two hands to wield in spite of it's weapon class
[4] a bastard sword may be wielded either as a medium or large weapon; when wielded as a large weapon it requires two hands

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